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[jetong=[st=white]Lilly[/st][st=red/white][size=5]CA 16 (C15,D12)[/size][/st][st=white][size=3]Objet fétiche 1/1
Forme martiale 7/7
Sort lvl 1 4/4
[/size][/st]!p:18/18!a:http://www.pathfinder-fr.org/Wiki/Parties.P80%20Lilly.ashx]http://www.pathfinder-fr.org/wiki/public/upload/Battlemaps/Races/halfelin05.png[/jetong]
Lilly Dacote
Halfling Wizard 2
CN Small humanoid (halfling)
Init +4;
Senses Perception +1
Defense
AC 16, touch 15, flat-footed 12 (+1 armor, +4 Dex, +1 size)
hp 18 (2d6+6)
Fort +4,
Ref +5,
Will +5; +2 vs. fear
Offense
Speed 20 ft.
Melee dagger +6 (1d3-1/19-20)
Ranged light crossbow +6 (1d6/19-20)
Special Attacks battleshaping
Wizard Spells Prepared (CL 2nd; concentration +6):
1st (3/day)—
crafter's fortune (DC 15), magic missile, mage armor, color spray (DC 15)
0 (at will)—
acid splash, mending, message, light
Statistics
Str 8,
Dex 18,
Con 16,
Int 18,
Wis 12,
Cha 16
Base Atk +1;
CMB -1;
CMD 13
Feats Scribe Scroll, Weapon Finesse
Traits dirty fighter, fast-talker
Skills Acrobatics +6 (+2 jump), Appraise +9, Bluff +9, Craft (jewelry) +13, Fly +6, Perform (oratory) +10, Profession (merchant) +8, Spellcraft +9, Stealth +8
Languages Abyssal, Common, Elven, Halfling, Tien, Varisian
SQ arcane bonds (object
amulet 1/day), fearless, opposition schools (abjuration, divination), physical enhancement, specialized schools (shapechange)
Combat Gear Scroll of Crafter's Fortune (x5), Scroll of Mage Armor (x5), Scroll of Magic Missile (x5), Scroll of Reduce Person (x5);
Other Gear Masterwork Haramaki, Crossbow bolts (20), Dagger, Light crossbow, Amulet, Artisan's tools, masterwork (Craft
jewelry), Backpack, masterwork (6 @ 8 lbs), Belt pouch (2 @ 1.5 lbs), Flint and steel, Ink, black, Inkpen, Journal, Parchment (5), Scroll case (4 @ 0 lbs), Scroll case (5 @ 0 lbs), Soap, Spell component pouch, Spellbook, compact, Waterskin, 173 GP, 8 SP, 9 CP
Special Abilities
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Battleshaping +0 (7/day) (Su) Temporarily gain natural attacks
Dirty Fighter +1 damage when flanking.
Divination You must spend 2 slots to cast spells from the Divination school.
Fearless +2 racial bonus vs Fear saves.
Physical Enhancement +1 (Constitution) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Scroll of Crafter's Fortune (x5) Add this item to create a scroll with spells on it.
Scroll of Mage Armor (x5) Add this item to create a scroll with spells on it.
Scroll of Magic Missile (x5) Add this item to create a scroll with spells on it.
Scroll of Reduce Person (x5) Add this item to create a scroll with spells on it.
Shapechange Associated School: Transmutation
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