MARCIAN MALDRIS CR 11
Male Human Ranger (Skirmisher) 12
NG Medium Humanoid (Human)
Init +7; Senses Perception +15

DEFENSE

AC 22, touch 16, flat-footed 18:(+6 armor, +3 Dex, +2 deflection, +1 dodge)
hp 118 (12d10+24)
Fort +10, Ref +11, Will +4
Defensive Abilities Evasion

OFFENSE

Spd 30 ft.
Melee +1 Corrosive, Keen, Thundering Adamantine Curve blade, elven +21/+16/+11 (1d10+10/15-20/x2) and
Unarmed Strike +18/+13/+8 (1d3+6/20/x2)
Ranged Longbow, Comp. (Str +6) +15/+10/+5 (1d8+6/20/x3)

STATISTICS

Str 20/22, Dex 15/17, Con 13/15, Int 13, Wis 10, Cha 10
Base Atk +12; CMB +18; CMD 34
Feats Combat Expertise +/-4, Dodge, Endurance, Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Spring Attack, Weapon Focus: Curve blade, elven, Whirlwind Attack
Traits Heirloom Weapon: Curve blade, elven, +1 Corrosive, Keen, Thundering Adamantine Curve blade, elven, Indomitable
Skills Acrobatics +5, Appraise +2, Climb +11, Diplomacy +3, Escape Artist +2, Fly +2, Handle Animal +13, Heal +4, Intimidate +12, Know: Faction +2, Knowledge: Geography +8, Knowledge: Nature +9, Knowledge: Nobility +6, Perception +15, Profession: Sailor +9, Ride +6, Sense Motive +5, Spellcraft +5, Stealth +17, Survival +13, Swim +12
Languages Chelaxian, Common
SQ Animal Companion Link (Ex), Camouflage (Ex), Enemies: Humanoids (Aquatic) (+4 bonus) (Ex), Enemies: Humanoids (Human) (+4 bonus) (Ex), Enemies: Undead (+2 bonus) (Ex), Hunter's Trick: Defensive Bow Stance (Ex), Hunter's Trick: Second Chance Strike (Ex), Hunter's Trick: Trick Shot (Ex), Hunter's Trick: Vengeance Strike (Ex), Hunter's Tricks (6/day) (Ex), Quarry, Ring of Mind Shielding, Share Spells with Companion (Ex), Swift Tracker (Ex), Terrains: Urban (+2 bonus) (Ex), Terrains: Water (+4 bonus) (Ex), Track +6, Wild Empathy +12 (Ex), Woodland Stride (Ex)
Combat Gear +1 Corrosive, Keen, Thundering Adamantine Curve blade, elven, Arrows (40), Silver Arrows (50), +2 Chain Shirt, Longbow, Comp. (Str +6); Other Gear Bag of Holding I (15 @ 23.5 lbs), Belt of Physical Perfection, +2, Blanket, winter, Cloak of the Manta Ray, Efficient Quiver (90 @ 13.5 lbs), Everburning torch, Fishhook, Flint and steel, Grappling hook, Holy water (flask), Ink (1 oz. vial, black), Mirror, small steel, Noble's outfit, Paper (sheet), Rations, trail (per day) (4), Ring of Mind Shielding, Ring of Protection, +2, Rope, silk (50 ft.), Traveler's outfit

SPECIAL ABILITIES

Animal Companion Link (Ex) You have a link with your Animal Companion.
Camouflage (Ex) You can use the Hide skill in favored terrain.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Aquatic) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Aquatic).
Enemies: Humanoids (Human) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Human).
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hunter's Trick: Defensive Bow Stance (Ex) The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.
Hunter's Trick: Second Chance Strike (Ex) When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.
Hunter's Trick: Trick Shot (Ex) As a standard action, the ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.
Hunter's Trick: Vengeance Strike (Ex) The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.
Hunter's Tricks (6/day) (Ex) Various tricks.
Indomitable +1 to saves vs. enchantment spells and effects.
Mobility +4 to AC against some attacks of opportunity.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Quarry +2 to hit and other bonuses against your designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of Mind Shielding This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.

Faint aburation; CL 3rd; Forge Ring, nondetection; Price 8,000 gp.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Urban (+2 bonus) (Ex) +2 to rolls vs Urban.
Terrains: Water (+4 bonus) (Ex) +4 to rolls vs Water.
Track +6 +6 to survival checks to track.
Whirlwind Attack Instead of making a full attack, you attack all nearby opponents.
Wild Empathy +12 (Ex) Improve the atttitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.


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