Archer Zen unchained
Zen Archer (Monk)
Some monks seek to become one with another weapon
entirely—the bow. The zen archer seeks perfection in the pull
of a taut bowstring and the flight of an arrow fired true.
Weapon and Armor Proficiency: Zen archers are
proficient with weapons from the bows weapon group.
This replaces the monk’s proficiency with weapons with the monk
special weapon quality.
Flurry of Blows (Ex): Starting at 1st level, a zen archer
can make a flurry of blows using any weapon from the bows
weapon group. He may not make a flurry of blows with any
other weapons, including unarmed strikes, and he cannot
gain additional attacks from the Manyshot or Rapid Shot feats
while making a flurry of blows. A zen archer does not apply
his Strength bonus on damage rolls made with flurry of blows
unless he is using a composite bow with a Strength rating. This
ability alters flurry of blows.
Bonus Feats: At 1st level, 2nd level, and every 4 levels
thereafter, a zen archer can select a bonus feat. These feats must
be taken from the following list: Combat Reflexes, Deflect
Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and
Rapid Shot. At 6th level, the following feats are added to the list:
Focused ShotAPG, Improved Precise Shot, Manyshot, Mobility,
and Parting ShotAPG. At 10th level, the following feats are added
to the list: Improved Critical, Pinpoint Targeting, Shot on the
Run, and Snatch Arrows. A zen archer need not have any of the
prerequisites normally required for these feats to select them.
This replaces the standard monk’s list of bonus feats.
Perfect Strike (Ex): At 1st level, a zen archer gains
Perfect Strikeapg as a bonus feat, even if he does not meet the
prerequisites. A zen archer can use Perfect Strike with any bow.
At 10th level, the monk can roll his attack roll three times and
take the highest result. If one of these rolls is a critical threat,
the monk must choose one of his other two rolls to use as his
confirmation roll. This ability replaces stunning fist.
Way of the Bow (Ex): At 2nd level, a zen archer gains
Weapon Focus as a bonus feat with one type of bow. At 6th level,
the monk gains Weapon Specialization with the same weapon as
a bonus feat, even if he does not meet the prerequisites. This
ability replaces evasion.
Ki Pool (Su): At 3rd level, in addition to the normal
abilities of his ki pool, a zen archer may spend 1 point from his
ki pool to increase the range increment for his bow by 50 feet
for 1 round. This ability alters ki pool.
Zen Archery (Ex): At 4th level, a zen archer may use his
Wisdom modifier instead of his Dexterity modifier on ranged
attack rolls when using a bow. This ability replaces the monk’s
4th-level ki power.
Point Blank Master (Ex): At 4th level, a zen archer gains
Point Blank Master as a bonus feat, even if he does not meet the
prerequisites. This ability replaces still mind.
Ki Arrows (Su): At 5th level, a zen archer may spend 1
point from his ki pool as a swift action when wielding a bow to
use the unarmed strike damage of a monk instead of the base
damage for that weapon. For example, a Medium zen archer’s
short bow normally deals 1d6 damage; using this ability, his
arrows deal 1d8 damage until the start of his next turn. This
ability replaces purity of body.
Maneuver Shot (Ex): At 5th level, a zen archer can
learn one kind of maneuver shot. Whenever he makes a flurry
of blows, he can designate one of his weapon attacks with
a weapon from the bows fighter group as a maneuver shot.
This attack is resolved as normal, and if the attack hits, the
opponent is also hit with a free combat maneuver of the chosen
type, substituting the zen archer’s attack roll for the combat
maneuver check. This maneuver does not provoke attacks of
opportunity. At 9th level and every 4 levels thereafter, a zen
archer learns an additional maneuver shot. He must choose
which maneuver shot to apply before the attack roll is made.
At 15th level, he can designate up to two attacks with weapons
from the bows fighter group as a maneuver strike, and each
one can be of a different type. The zen archer can select from
the following combat maneuvers: bull rush, dirty trick, disarm,
reposition, sunder, or trip. This ability replaces style strike.
Reflexive Shot (Ex): At 9th level, a zen archer can make
attacks of opportunity with arrows from his bow. The monk
still threatens squares he could reach with unarmed strikes,
and can still only make one attack of opportunity per round
(unless he has Combat Reflexes). This ability replaces improved
evasion.
Trick Shot (Su): At 12th level, a zen archer may hit targets
that he might otherwise miss. By spending 1 point from his ki
pool as a swift action, the zen archer can ignore concealment.
By spending 2 points, he can ignore total concealment or cover.
By spending 3 points, he can ignore total cover, even firing
arrows around corners. The arrow must still be able to reach
the target; a target inside a closed building with no open doors
or windows cannot be attacked. These effects last for 1 round.
This ability replaces the monk’s 12th-level ki power.
Ki Focus Bow (Su): At 13th level, as long as he has at least
1 point of ki in his ki pool, a zen archer may treat arrows fired
from his bow as if they were ki focus weapons, allowing him to
use his special ki attacks as if his arrows were unarmed attacks.
This ability replaces tongue of the sun and moon
EncadréChanges to the Zen Archer Archetype
The zen archer archetype ‘s primary change from its original
induction into the Pathfinder Roleplaying Game has been updating
it to reflect the unchained monk’s flurry of blows class feature.
In addition, the zen archer’s weapon and armor proficiency
has been updated to specifically trade the unchained monk’s
proficiency with all weapons with the monk special weapon
quality. Moreover, because the zen archer can’t use his unarmed
strikes with flurry of blows, the archetype needed a class
feature that adjusted the style strike class feature to be more
compatible with his fighting style. To this end, the maneuver
shot class feature was developed to fill this niche rather than
simply allowing the zen archer to use the standard monk’s style
shots with his bow. The reason is twofold: not only is the zen
archer class a powerful option that doesn’t particularly need
the boost granted by style strike, but many of the style strikes
were written with a martial melee character in mind. As a
result, maneuver shot is an ability that is decidedly useful to the
zen archer without being extremely powerfulModifié par un utilisateur dimanche 14 janvier 2018 21:31:18(UTC)
| Raison: Non indiquée