Traits supplémentaires issus de suppléments


Règles d'utilisation pour la wikisation

Nous allons faire un essai sur cette page de reprise des différents traits parus pour vous permettre de les utiliser dans vos parties avec naturellement l'accord de votre MJ.

Les traits concernés par cette page sont :

Cela signifie que certains noms de trait devront aussi être changés. Il vous suffit de voir comment j'ai fait pour reprendre les dons issus du cadre de campagne par exemple

Pour ces traits, je vous demande d'indiquer la source et la page si possible

Le rangement se fera ensuite par ordre alphabétique dans les différents types de dons.

Pour le format, je suggère de mettre le bénéfice mécanique en italiques pour le différencier de la phrase descriptive.

Avant de sauvegarder, en bas de la page, merci de renseigner la partie comment for this page que je vois qui rajoute quoi facilement pour pouvoir aider éventuellement.

J'ouvre un fil sur cette expérimentation dans la partie du forum consacré au wiki

Traits de base

Traits de combat

Berserker of the Society (Barbarian, Pathfinder Society): Your time spent as a Pathfinder has taught you new truths about the origins of the your rage ability. You may use your rage ability for 3 additional rounds per day.
Source ; Faction Guide, page 64

Blade of the Society (Rogue, Pathfinder Society): The Society gave you access to charts detailing the weak spots of hundreds of humanoids and monsters. You gain a +1 trait bonus to damage rolls from sneak attacks.
Source : Faction Guide, page 64

Coherent Rage (Ulfen Guard): Your determination allows you to hold onto a shred of your rational mind at all times. Select one of the following skills: Bluff, Escape Artist, Handle Animal, or Stealth. You may use this skill normally while raging.
Source : Faction Guide, page 64

Defender of the Society (Fighter, Pathfinder Society): Your time spent fighting and studying the greatest warriors of the Society has taught you new defensive skills while wearing armor. You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.
Source : Faction Guide, page 64

Demon Slayer (Mendev Crusaders): By studying a demonic opponent, you can sense and target its weak spots. You can attempt a Knowledge (planes) check to find a demon’s weak spot. (DC 10 + the demon’s CR). If you succeed, you gain a +3 trait bonus on rolls to confirm critical hits against that demon until the end of the battle. This effect only works on demons.
Source : Faction Guide, page 64

Honored Fist of the Society (Monk, Pathfinder Society): You have studied dozens of ancient texts on martial arts that only the Society possesses, and are more learned in these arts than most. You increase your ki pool by 1 point.
Source : Faction Guide, page 64

Slippery (Bellf lower Network): You have escaped from so many dangerous situations in your life that you’ve gotten quite good at not getting caught. You gain a +1 trait bonus on Stealth checks and Stealth is a class skill for you.
Source : Faction Guide, page 64

Tracker of the Society (Ranger, Pathfinder Society): Thanks to your time as a Pathfinder, you’ve mastered the art of tracking. You gain a +1 trait bonus on Initiative checks and a +2 trait bonus on Survival skill checks made while traveling through any of your favored terrains. This is in addition to any bonuses you receive from your Favored Terrain class ability
Source : Faction Guide, page 64

Witty Repartee (Kitharodian Academy): You are quick with your tongue and have always possessed the talent to quickly admonish your enemies. You gain a +1 trait bonus on Bluff checks and Bluff is a class skill for you.
Source : Faction Guide, page 64

Traits religieux

Defy Madness (Old Cults): Your direct involvement with supernatural and alien forces has left you less vulnerable to the insanity they cause. You gain a +1 trait bonus on any saving throws against confusion, insanity, madness, and Wisdom damage and drain.
Source : Faction Guide, page 64

Exalted of the Society (Cleric, Pathfinder Society): The vaults of the Grand Lodge in Absalom contain many secrets of the divine powers of the gods, and you have studied your god extensively. You may channel energy 1 additional time per day.
Source : Faction Guide, page 64

Faithful Feedback (any religion): A shared religious fervor makes your healing magic more effective. Whenever you cast a spell belonging to the healing subschool on someone of your religion, increase the hit points healed by +1.
Source : Faction Guide, page 64

Necrotic Aura (Whispering Way): Your exposure to the necromantic arts has strengthened your defenses against its vile rot. You gain a +1 trait bonus on saving throws against spells from the necromancy school or any effect that deals negative energy damage.
Source : Faction Guide, page 64

St. Clydwell’s Ward (Mendev Crusaders): You have learned the secrets of an ancient prayer that wards off the attacks of demons. As a standard action, you can recite a holy chant that affects demons as if you were under the effect of a sanctuary spell (caster level equal to 1/2 your Hit Dice + your Charisma modifier).
Source : Faction Guide, page 64

Stalwart of the Society (Paladin, Pathfinder Society): The courageous powers of the ancient orders of Golarion’s paladins are open to you thanks to the Society’s records of heroic deeds. As a result, your aura of courage class ability grants an additional +1 trait bonus on saving throws against fear effects.
Source : Faction Guide, page 65

Unnatural Presence (Old Cults): Your prolonged association with alien forces leaks from your pores. You can use your Intimidate skill to demoralize animals and vermin; Intimidate is a class skill for you.
Source : Faction Guide, page 65

Traits de magie

Beast of the Society (Druid, Pathfinder Society): A master druid at the Grand Lodge revealed to you greater secrets of concentration when changing your form into that of an animal. Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.
Source : Faction Guide, page 65

Greater Adept of the Society (Wizard, Pathfinder Society): Months of meditation and practice with the greatest wizards of the Society have given you an increased capacity for arcane knowledge. You gain one additional 0-level spell slot.
Source : Faction Guide, page 65

Havoc of the Society (Sorcerer, Pathfinder Society): Through countless hours studying vast libraries of arcane power, you have learned how to cause greater damage to your foes. Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.
Source : Faction Guide, page 65

Lucid Dreamer (Varisian Wanderers, Wonderseekers): Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door. You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.
Source : Faction Guide, page 65

Second Tongue (Old Cults): Using an ancient and painful surgical technique, you’ve reshaped your tongue. These surgical mutilations permit you to speak ancient words unpronounceable to most mortals, enhancing your ability to work magic associated with the Great Old Ones. Any summoning or divination spell you cast to summon or contact a Great Old One or one of their minions is cast at +1 caster level.
Source : Faction Guide, page 65

Traits sociaux

Convincing Liar (Bellf lower Network): You’ve spent your life perfecting the art of half-truths in order to accomplish what you need to. You gain a +1 trait bonus on Bluff or Intimidate checks and one of these skills (your choice) is a class skill for you.
Source : Faction Guide, page 65

Maestro of the Society (Bard, Pathfinder Society): The skills of Golarion’s greatest musicians are at your fingertips, thanks to the vast treasure trove of musical knowledge in the vaults beneath the Grand Lodge in Absalom. Studying this knowledge gave you the ability to use your bardic performance an additional 3 rounds per day.
Source : Faction Guide, page 65

Noble Savage (Ulfen Guard): You hail from the fringes of civilization or the bottommost strata of society, but something in your character makes that seem endearing. You gain a +2 trait bonus on Diplomacy and Perform checks when dealing with people of high social standing.
Source : Faction Guide, page 65

Savant (Kitharodian Academy): From a very young age, the ability to master performance types has come quite naturally to you. Choose a performance type. You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you.
Source : Faction Guide, page 65

Traits de campagne

Traits d'histoire