Gao Mukya
Half-Orc Barbarian 11
CN Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +16

Defense

AC 32, touch 15, flat-footed 29 (+10 armor, +3 Dex, +7 natural, +2 deflection)
hp 132 (11d12+50)
Fort +14, Ref +9 (+3 bonus vs. traps), Will +6
Defensive Abilities uncanny dodge, trap sense; DR 2/—

Offense

Speed 30 ft.
Melee orcish greataxe of the berseker +19/+14/+9 (1d12+11/x3)
Special Attacks rage, rage powers (guarded stance +2 4 rds, increase damage reduction, increase damage reduction, increase damage reduction, renewed vigor 2d8+4 hp 1/day)

Statistics

Str 22, Dex 16, Con 18, Int 8, Wis 11, Cha 7
Base Atk +11; CMB +17; CMD 32
Feats Improved Natural Armor, Improved Natural Armor, Improved Natural Armor, Improved Natural Armor, Ironhide, Power Attack
Traits big game hunter, reactionary
Skills Acrobatics +10, Climb +19, Escape Artist +0, Fly +0, Knowledge (dungeoneering) +5 (+6 while underground), Perception +16, Ride +0, Stealth +0, Survival +7 (+8 while underground), Swim +8; Racial Modifiers +1 Knowledge (dungeoneering), +2 Perception, cavewight
Languages Common, Orc
SQ fast movement
Other Gear Orcish armor of the berseker, Orcish greataxe of the berseker, Amulet of natural armor +2, Belt of physical might (Str & Con +2), Cloak of resistance +3, Ring of protection +2, Barbarian's kit, Climber's kit, Dungeoneering kit, Survival kit, 3292 GP

Special Abilities

Big Game Hunter +1H & +2D vs large or larger creatures.
Cavewight +1 Knowledge (dungeoneering) and Survival checks while underground.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Stance +2 (4 rds) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging.
Improved Uncanny Dodge (Lv >=15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (28 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Renewed Vigor 2d8+4 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.


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