Arcane Familiar
Azata, Lyrakien
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +16

Defense

AC 22, touch 16, flat-footed 18 (+4 Dex, +2 size, +6 natural)
hp 34 (3d10+3)
Fort +4, Ref +9, Will +10
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 16

Offense

Speed 30 ft., fly 80 ft. (perfect)
Melee slam +4 (1d2-3)
Space 2.5 ft.; Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week—ommune commune (6 questions, cl 12th)

Statistics

Str 4, Dex 18, Con 12, Int 14, Wis 16, Cha 20
Base Atk +5; CMB +7; CMD 14
Feats Lightning Reflexes, Stealthy
Skills Bluff +18, Diplomacy +15, Escape Artist +6, Fly +24, Intimidate +13, Knowledge () +6, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +8, Knowledge (religion) +5, Perception +16, Perform (luth) +10, Spellcraft +12, Stealth +20, Use Magic Device +15
Languages truespeech
SQ improved evasion, traveler's friend

Special Abilities

Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (80 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Resistance (16) You have Spell Resistance.
Starlight Blast (DC 12) (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their align
Traveler's Friend (1/day) (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien's performance - doing so removes the effects of exhaustion and fatigue from the listener.
Truespeech (Su) Speak with any creature that has a language.


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