PHF03 Merick Silvertongue

Merick Silvertongue
Gnome Sorcerer 11
Small humanoid (gnome)
Init +8; Senses low-light vision; Perception +12

Defense

AC 19, touch 15, flat-footed 17 (+4 armor, +2 Dex, +1 size, +2 deflection)
hp 68 (11d6+11)
Fort +7, Ref +8, Will +10; +2 vs. illusions
Defensive Abilities defensive training

Offense

Speed 20 ft.
Special Attacks hatred
Spell-Like Abilities
1/day—dancing lights, ghost sound (DC 18), prestidigitation (DC 17), speak with animals
Sorcerer Spells Known (CL 11th; concentration +20):
5th (5/day)—overland flight, hold monster (DC 23), hungry pit (DC 22)
4th (7/day)—fear (DC 21), animate dead, phantasmal killer (DC 22), dimension door, greater invisibility
3rd (8/day)—hold person (DC 21), slow (DC 20), fireball (DC 20), dispel magic, suggestion (DC 21)
2nd (8/day)—hideous laughter (DC 20), scorching ray, alter self, invisibility
1st (8/day)—identify, mage armor, vanish, charm person (DC 19), disguise self
0 (at will)—touch of fatigue (DC 17), open/close (DC 17), daze (DC 18), mage hand, ghost sound (DC 18), dancing lights, prestidigitation (DC 17), message, light

Statistics

Str 8, Dex 14, Con 12, Int 16, Wis 10, Cha 24
Base Atk +5; CMB +3; CMD 17
Feats Empower Spell, Eschew Materials, Improved Familiar, Improved Initiative, Improved Share Spells, Persuasive, Spell Focus (enchantment)
Traits focused mind, reactionary
Skills Acrobatics +2 (-2 jump), Bluff +20, Diplomacy +16, Fly +12, Intimidate +20, Perception +12, Spellcraft +16, Stealth +6, Use Magic Device +20; Racial Modifiers +2 Perception
Languages Common, Giant, Gnome, Sylvan
SQ arcane bonds (arcane familiar, azata, lyrakien), bloodlines (arcane), illusion resistance, metamagic adept
Combat Gear Empower metamagic rod (lesser) (3/day); Other Gear +2 Armored Kilt, Cloak of resistance +3, Headband of alluring charisma +4, Ring of protection +2, Winged boots (3/day), 150 GP

Special Abilities

Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Improved Share Spells If your bonded creature is within 5' of you when you cast a spell, you can split the duration 50/50 between the two of you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Metamagic Adept (3/day) (Ex) Apply a metamagic feat 3/day without increasing the casting time.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Winged boots (3/day) Fly as spell for up to 5 minutes. +4 to fly checks.


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