Ok
Pour ma part :
+5PV(+1 Classe de prédilection) = 15 PV totaux
+1 BBA
+1 en réflexes et en volonté
Ego surdimensionné : J'applique mon modificateur de charisme à mes jets de volonté
Compétences : 6 points : Déguisement, Utilisation d'Objets Magiques, Discrétion, Intimidation, Perception et Diplomatie.
Mesmerist Trick : J'en ai un nouveau à choisir, je ne l'ai pas encore fait. Par ailleurs, je m'étais planté sur les Mesmerist Tricks.. J'ai droit à (1/2 niveau de mesmériste(minimum 1) + mod de charisme) utilisations par jour. Ça me fait 5 utilisations par jour (et non 1 comme je l'avais mentionné sur mon jeton).
Voici les astuces que je suis en train de considérer :
Gift of Will:
Gift of Will: A small portion of the mesmerist's vast mental power buttresses his ally's mind. The mesmerist can trigger this trick when the subject attempts a Will saving throw or a Sense Motive check, or is targeted by an Intimidate check to demoralize her. For a saving throw, the subject uses the mesmerist's Will saving throw bonus instead of her own. For a Sense Motive check or Intimidate check, she adds the mesmerist's Charisma bonus as a morale bonus on the check or to the DC. The mesmerist can't implant this trick on himself.
En combat, ça peut être très bon si Melfur ou Lukas doivent faire un jet de volonté. Ça leur permet d'utiliser mon bonus (+8 actuellement) à la place du leur. Si quelqu'un veut faire un jet de Psychologie à un moment donné, j'ajoute également mon bonus de charisme (+4) à leur jet. C'est donc une astuce à la fois utile en combat et hors combat, et elle me tente bien.
Shadow splinter
Shadow Splinter: The mesmerist protects the subject against an attack and redirects the harm to someone else. The mesmerist can trigger this trick when the subject takes damage from an attack. The damage the subject takes is reduced by an amount equal to 3 + the mesmerist's Charisma modifier (to a maximum of the total amount of damage the attack deals). Another creature within range of the original attack, other than the attacker, is affected by a shadow illusion that makes it appear as if the attacker is attacking that creature instead of the attacker's actual target. This second creature takes an amount of damage equal to the amount by which the attack's damage was reduced. This shadow doesn't require a roll to hit and ignores cover and concealment, but the target can attempt a Will save to disbelieve the effect. If it succeeds at this save, it neither takes the damage nor believes the attacker targeted it. This trick can't be triggered if there's no eligible second creature within range to take the redirected damage. This is an illusion (shadow) effect.
permet de protéger l'un de nous de 7 points (3 + mon mod de charisme) de dégâts, et les redirige vers une cible proche (à condition qu'elle rate un jet de volonté).
Sorts : Je dois choisir un nouveau sort de niveau 0 et de niveau 1
En sort de niveau 0, je comptais prendre
Lecture de la magie. Ça me permettra de déchiffrer les parchemins. C'est en partie pour ça que je me suis mis +8 en UOM. L'alternative, ce serait le sort
Message.
En sort de niveau 1, j'avais bien envie de prendre un des nouveaux sorts de Occult Adventures.
Déjà vu :
DEJA VU
School enchantment (compulsion) [mind-affecting];
Level bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 2 rounds
Saving Throw none; Spell Resistance yes
You reach into the target’s mind and put its thought processes
into a temporary loop. Whatever full-round, standard, or
move actions the creature takes on its first turn after you
cast this spell, it must repeat on the turn after that. The
creature must take the same type of actions in the same
order (for example, making a full attack, casting a specific
spell, withdrawing, attempting a bull rush combat maneuver,
or activating a magic item) and must act against the same
target or targets, but doesn’t have to make exactly the same
choices (such as using Power Attack when attacking, moving
exactly 15 feet, or choosing “drop” for the command spell). If
the circumstances would prevent the target from repeating an
action, such as if the target of its attack is dead or the target
cannot cast the same spell again, the target instead becomes
confused until the spell ends. A creature currently affected
by deja vu can’t be targeted with another deja vu spell. A
creature affected by deja vu can’t delay, and if it readies an
action on its first turn, it must ready the same action on its
second turn.
est un sort amusant qui fait que la cible doit répéter exactement la même action qu'au tour précédent. Aucun jet de sauvegarde.
Sur un coup de chance,
Mental Block peut être monstrueux sur les adversaires lanceurs de sorts. Tant qu'ils ne réussissent pas leur jet de volonté, ils perdent leur sorts connus, préparés, leurs compétences, leurs dons actifs et leurs pouvoirs extraordinaires et surnaturels :
MENTAL BLOCK
School divination [mind-affecting]; Level bard 2, mesmerist 1,
psychic 2
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
You lock access to the target’s procedural memories, preventing
it from drawing upon its experience and expertise. The target
loses all skill ranks, spells known, spells prepared, and activated
feats, as well as its extraordinary, supernatural, and spell-like
abilities. Each round at the end of the target’s turn, the target
can attempt another Will save to end this effect.
Il y a aussi
Mindlink, qui peut être très sympa en roleplay (mais totalement inutile en combat:
You link your mind to that of a touched creature to swiftly communicate a large amount of complex information in an instant. You decide what the target learns, limited to any amount of information that otherwise could be communicated in 10 minutes. This information comes in a series of visual images and emotional sensations, and isn't language-dependent.
Et enfin,
Paranoia a l'air amusant :
PARANOIA
School illusion (phantasm) [mind-affecting]; Level bard 2,
medium 1, mesmerist 1, psychic 2, sorcerer/wizard 2,
witch 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
The target believes everyone it sees is an enemy. The target becomes
hostile to all creatures, treating all creatures as enemies and only
itself as an ally. The target must attempt attacks of opportunity
whenever any creature provokes them. Finally, whenever the target
is adjacent to two or more creatures, its paranoia overwhelms it,
and it takes a –2 penalty on attack rolls, weapon damage rolls,
ability checks, skill checks, and saving throws.
Sinon je peux toujours choisir l'excellent
Couleurs Dansantes, que vous connaissez.
Si Zaonessa ne prend pas
Hide from Undead, Larissa peut le faire grâce à son archétype.
Qu'en pensez-vous ? Galfur, tu dois avoir plus ou moins accès aux mêmes choses non ?
Modifié par un utilisateur vendredi 30 octobre 2015 17:29:03(UTC)
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