De retour pour un point de règle intéressant : les types de sorts.
Je vais me concentrer un peu comme le précédant point sur les lignes de mire et la visée de manière générale avec un sort car détailler tout le sujet serait trop long.
Bon déjà cette explication sera un peu spéciale parce que je n'ai pas trouvé de règles en français sur pathfinder-fr donc je vais m'appuyer sur la RAW anglaise du site paizo.com.
Intro :Cite:You must make choices about whom a spell is to affect or where an effect is to originate, depending on a spell's type. The next entry in a spell description defines the spell's target (or targets), its effect, or its area, as appropriate.
Source : http://paizo.com/pathfinderRPG/prd/magic.htmlLa description d'un sort est seule garante de son type attention. Lors d'un débat sur ce sujet sur le forum plusieurs participants me disaient "oui mais la cible est sous entendue dans la description", "oui mais c'est logique".
NOPE.
La description d'un sort le dit donc pas de débat.
Exemple :
http://www.d20pfsrd.com/...ll-spells/r/ray-of-frostCite:CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.
Un sort se lit tel quel :
- une section casting
- une section effect
- une section description
Le type d'un sort se lit dans la section "effect" ou "effet" en deuxième position.
Il y a trois types de sort :
- Target(s) (ciblés)
- Area (dit "de zone")
- Et divers, aussi appelés les sort à effet (l'effet est normalement détaillé dans la description) ; il y a plusieurs types d'effets comme les rayons (exemple ci-dessus)
Cibler avec un sort :Sorts ciblésCite:Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Petit exemple rapide. On est aveuglé mais on veut lancer un sort ciblé.
http://www.d20pfsrd.com/...g/conditions#TOC-Blinded
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Une seule solution : toucher la cible. Logiquement une action simple + 50% (camouflage total).
Sorts de zone Cite:
Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below.
Cite:Regardless of the shape of the area, you select the point1 where the spell originates, but otherwise you don't control which creatures or objects the spell affects. The point of origin of a spell is always a grid intersection2. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection2.
(
1) Attention ce n'est pas un sort ciblé pas besoin de voir le point d"origine de la zone pour lancer le sort. Je reviens la dessus juste en dessous.
(
2) Comme indiqué le point d'émanation de la zone (centre, extrémité ou autre selon le type de zone) est forcément à l'intersection de deux cases. Pour calculer la taille on utilise les mêmes règles que le déplacement (une case diagonale compte double une case sur deux).
Vis-à-vis de (
1) voici la RAW :
Cite:Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It's like line of sight for ranged weapons, except that it's not blocked by fog, darkness, and other factors that limit normal sight.
You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.
A burst, cone, cylinder, or emanation spell affects only an area, creature, or object to which it has line of effect from its origin (a spherical burst's center point, a cone-shaped burst's starting point, a cylinder's circle, or an emanation's point of origin).
An otherwise solid barrier with a hole of at least 1 square foot through it does not block a spell's line of effect. Such an opening means that the 5-foot length of wall containing the hole is no longer considered a barrier for purposes of a spell's line of effect.
Autrement dit on a besoin d'une ligne de mire jusqu'au point d'origine de la zone (non obstruée par un objet couvrant toute la case).
On peut donc lancer une boule de feu sans soucis même si on est aveuglé.
Sorts à effetCite:You must designate the location where these things are to appear, either by seeing it or defining it. Range determines how far away an effect can appear, but if the effect is mobile, after it appears it can move regardless of the spell's range.
Comme pour les sorts de zone pas besoin de voir la cible. Si un sort à effet à une portée illimitée sur le plan où ce situe votre personnage par exemple, il suffit d'avoir vu la cible une fois pour l'utiliser (sauf si mention cotnraire dans le sort).
Exemple des rayons :
Cite:Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the creature you're trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature at which you're aiming.
Je pense que ce passage est assez clair.
Rayon de givre peut donc être lancé les yeux fermés par exemple (camouflage total pour le jet d'attaque de contact à distance par contre).