Voici l’ensorceleur que j'ai monté pour le masque de la momie.Je le voie surtout comme un debuffeur. J'ai pris le lignage arcane et le lignage magique
Je ne suis pas convaincu que ray of exhaustion soit le meilleur sort pour lignage magique ni que nécromancie soit la meilleure école pour spell focus, mais il me semble que c'est dans le thème de l'AP.
Voici mon personnage. Qu'en pensez-vous
Umbra FirDel
Male Human Sorcerer (Wildblooded) 1 (Pathfinder RPG Ultimate Magic 0)
CG Medium humanoid (human)
Init +3; Senses Perception +3
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +2; +1 trait bonus vs. divine magic.
Offense
Speed 30 ft.
Special Attacks bloodline arcana: arcane
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +4):
1st (4/day)—grease, ray of sickening{super}UM{/super} (DC 15)
0 (at will)—dancing lights, detect magic, read magic, sotto voce (DC 14)
Statistics
Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Eschew Materials, Spell Focus (necromancy), Tenebrous Spell
Traits devotee of the old gods, magical lineage
Skills Diplomacy +6, Knowledge (arcana) +5, Knowledge (religion) +6, Perception +3, Sense Motive +2, Spellcraft +5, Use Magic Device +7
Languages Common, Osiriani, Osiriani, Ancient
SQ arcane bonds (arcane bond [familiar]), mutated bloodlines (arcane)
Other Gear 150 gp
Special Abilities
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Magical Lineage (Ray of Exhaustion) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Tenebrous Spell You blend shadow into your spells, increasing their efficacy at the price of susceptibility to light.
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